Principles of Animation; Introduction to Computer Animation; Animation Systems; Simulation Introduction; Particles and Penalties; Constraint Methods Introduction; More Constraint Methods; Generalizing and Implementing Constraints; Control of Physics and Intro to Space-time; Image-Based methods for Faces; Implementing Constraints; Cinematography; Splines; Motion curves and reparameterization; Arclength, forward kinematics; Inverse kinematics; Character rigging, compositing; Compositing, rendering; Rendering; Camera control; Matchmove, particle systems; Particle systems; More particles; Time integration, object geometry for collisions; Collisions; constants and time steps; Flocking, rigid bodies; Rigid body motion; Rigid body collisions; Morphing; FFD's, character skinning; Motion capture; Footskate, slerping; Motion graphs; Remembrance Day; Motion planning; Fourier analysis.